Sunday, November 15, 2009

The Sims and I

Talk abounds on how games are making it that much more difficult for kids today to face the reality of life. I happen to agree. Now before you get all 'het up' as my mom would say, and start waving placards outside my door for not being forward-thinking and dragging us all back into the last millennium, stop. And think a minute.

Have you never wished that life came with an 'undo' button? Or that you could just save your progress and get back to it when you feel more like facing the world? Wouldn't it be nice if the opponents you have in real life could be regulated and made 'Easy' on a bad day and 'Hard' when you feel like a challenge? what if all the mistakes you make could be wiped away just by restarting the level you're at?

When I played The Sims (yes, sadly, this is the only game I've actually played in a while, don't judge me.), I would let my character laze around and have fun and invite people over until s/he had just enough money to survive a day and then look for a job. I know it defeats the purpose of the game, but that's my ideal lifestyle - working just enough so I can live the way I want. Now there are others I know, who drive their characters through all the levels of play, making them advance in their careers, perfect their skills, and cultivate just the right kind of friends.

In our everyday lives, how often do we get to choose? Who we meet is often decided purely by chance. Coincidence could rule out a friend whose personality type is perfectly complementary to ours. Jobs are hard to come by, and you can't get them purely by clicking on a button that says 'Apply'. Promotions too, are dependent on more than just being in a good mood everyday and having the required skills.

I think all that feeds into the "I want it now!" culture that's been spreading for a while. I'm not saying that knowing what you want is a bad thing, just that right now, we don't have the resources to provide everyone in the world anything they want at the touch of button. Maybe someday. But would that really be a good thing? People keep saying that you don't value what you haven't worked for. Does this mean that at some point in the future, humans will go extinct out of sheer boredom from having created and having to live in their utopia?

It's true that games have always been a part of the human need to de-stress, but lately they seem to have a more addictive escapist component to them that ensnares the susceptible.

Vrai ou faux?

1 comment:

  1. One word: klapaucius! ;) I hate having to wake my Sims up at 8 AM and get them in the car to work! :/

    And in Sims 2 they have 'aspirations' too! Which means if they're not doing well in achieving their life's goals they get depressed... :/

    I guess the reason games are getting more and more popular is because they simulate reality better and better, obviously without the usual hazards involved in let's say, going to war. And I read this Cracked article sometime back (yes I depend on the most reliable news sources in the internet! lol) about how actual physical work releases endorphins which make people happy, while working at a desk doesn't do that to you... :/

    ok my comment doesn't make any sense... :S lol

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